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- /*
- * variable value file for basic script for Warzone
- *
- */
-
-
- /* a script to run */
- script "tutorial3.slo"
- run
- {
- startPower int 500 //initial power level
-
- //levl
- NextLev LEVEL "CAM_1A"
- //mission briefing message
- //MissionBrief INTMESSAGE "CMB1_MSG"
-
- //components
- viperBody BODY "Body1REC"
- howitzerBody BODY "Body5REC"
- missileBody BODY "Body2SUP"
- trikeBody BODY "B4body-sml-trike01"
- buggyBody BODY "B3body-sml-buggy01"
- babaBody BODY "B1BaBaPerson01"
- defaultSensor SENSOR "DefaultSensor1Mk1"
-
- spade CONSTRUCT "Spade1Mk1"
-
- //ecm ECM "Spade1Mk1"
-
- wheeledProp PROPULSION "wheeled01"
- trackProp PROPULSION "tracked01"
- babaProp PROPULSION "BaBaProp"
-
- //tutorial specific stuff
- buildPowerGenMsg TEXTSTRING "TUT_MSG8"
- //constructorDroid DROIDID 19
- powerGen STRUCTURESTAT "A0PowerGenerator"
- commandCentre STRUCTURE 51
-
- increaseBuildRate TEXTSTRING "TUT_MSG10"
-
- oilDerrick STRUCTURESTAT "A0ResourceExtractor"
- buildResEx TEXTSTRING "TUT_MSG14"
-
- /* Proximity: Resources */
- res1 FEATURE 52
- //res1Msg INTMESSAGE "TUT_RES1"
-
- scoutMsg TEXTSTRING "TUT_MSG15"
-
- //hiddenArtefact FEATURE 82
- crate FEATURESTAT "Crate"
- artefactFoundMsg TEXTSTRING "TUT_MSG17"
- artefactRecoverMsg TEXTSTRING "TUT_MSG18"
-
- //art1X int 448 //old values
- //art1Y int 2752 //old values
-
- art1X int 5568 //new test values
- art1Y int 3904 //new test values
-
- art1Msg INTMESSAGE "TUT_ART1"
-
- buildResearchMsg TEXTSTRING "TUT_MSG19"
- research STRUCTURESTAT "A0ResearchFacility"
- researchArteMsg TEXTSTRING "TUT_MSG20"
-
- //artefact WEAPON "MG1Mk1"
- artefact RESEARCHSTAT "R-Wpn-TUTMG"
- designMsg TEXTSTRING "TUT_MSG21"
- factory STRUCTURESTAT "A0LightFactory"
- buildFactoryMsg TEXTSTRING "TUT_MSG28"
-
- buildDroidMsg TEXTSTRING "TUT_MSG23"
- assignDPMsg TEXTSTRING "TUT_MSG24"
- prodRunMsg TEXTSTRING "TUT_MSG25"
-
- wellDoneMsg TEXTSTRING "TEST_MSG1"
-
- mg WEAPON "TUTMG"
-
- //factoryRPL TEXTSTRING "FACTORY_RPL"
-
- des_msg0 TEXTSTRING "DES_MSG0"
- des_msg1 TEXTSTRING "DES_MSG1"
- des_msg2 TEXTSTRING "DES_MSG2"
- des_msg3 TEXTSTRING "DES_MSG3"
- des_msg4 TEXTSTRING "DES_MSG4"
- des_msg5 TEXTSTRING "DES_MSG5"
- des_msg6 TEXTSTRING "DES_MSG6"
- des_msg7 TEXTSTRING "DES_MSG7"
- bld_msg1 TEXTSTRING "BLD_MSG1"
-
- // audio
- SND_CLICK_BUILD SOUND "Build A Factory-2.wav"
- SND_USE_2ND_CONST1 SOUND "Use 2nd Constructor-1.wav"
- SND_USE_2ND_CONST2 SOUND "Use 2nd Constructor-2.wav"
- SND_USE_2ND_CONST3 SOUND "Use 2nd Constructor-3.wav"
- SND_BUILD_RES_EX1 SOUND "Build A Resource Extractor-1.wav"
- SND_BUILD_RES_EX2 SOUND "Build A Resource Extractor-2.wav"
- SND_BUILD_RES_EX3 SOUND "Build A Resource Extractor-3.wav"
- SND_BUILD_RES_EX4 SOUND "Build A Resource Extractor-4.wav"
- SND_SCOUT_TO_WEST SOUND "Scout To West-1.wav"
- SND_ARTIFACT_DIS SOUND "Artifact Recovered.wav"
- SND_RECOVER_ART SOUND "Recover Artifact-1.wav"
- SND_BUILD_RES_1 SOUND "Build A Research Facility-1.wav"
- SND_BUILD_RES_2 SOUND "Build A Research Facility-2.wav"
- SND_BUILD_RES_3 SOUND "Build A Research Facility-3.wav"
- SND_RES_ART1 SOUND "Research The Artifact-1.wav"
- SND_RES_ART2 SOUND "Research The Artifact-2.wav"
- SND_RES_ART3 SOUND "Research The Artifact-3.wav"
- SND_RES_ART4 SOUND "Research The Artifact-4.wav"
- SND_DESIGN_WAR SOUND "Design A War Droid-1.wav"
- SND_BUILD_FAC1 SOUND "Build A Factory-1.wav"
- SND_BUILD_FAC2 SOUND "Build A Factory-2.wav"
- SND_BUILD_FAC3 SOUND "Build A Factory-3.wav"
- SND_MANU_WAR1 SOUND "Manufacture A War Droid-1.wav"
- SND_MANU_WAR2 SOUND "Manufacture A War Droid-2.wav"
- SND_MANU_WAR3 SOUND "Manufacture A War Droid-3.wav"
- SND_MANU_WAR4 SOUND "Manufacture A War Droid-4.wav"
- SND_SET_PROD1 SOUND "Set Up A Production Run-1.wav"
- SND_SET_PROD2 SOUND "Set Up A Production Run-2.wav"
- SND_SET_PROD3 SOUND "Set Up A Production Run-3.wav"
- SND_SET_PROD4 SOUND "Set Up A Production Run-4.wav"
- SND_BUILD_POWERGEN1 SOUND "Build A Power Generator-1.wav"
- SND_BUILD_POWERGEN2 SOUND "Build A Power Generator-2.wav"
- SND_BUILD_POWERGEN3 SOUND "Build A Power Generator-3.wav"
- SND_BUILD_POWERGEN4 SOUND "Build A Power Generator-4.wav"
- SND_BUILD_POWERGEN5 SOUND "Build A Power Generator-5.wav"
- SND_ASSIGN_DELPOINT SOUND "Assign Delivery Point.wav"
- SND_MISSION_SUCCESS SOUND "Mission Successful.wav"
-
- //proximity messages
- SND_GEN_ART_HERE SOUND "Generic Artifact Here.wav"
- SND_RESO_HERE SOUND "Resource Here.wav"
- SND_DROIDS_REQ SOUND "Droids Required.wav"
- SND_FRIEND_LZ SOUND "Friendly Landing Zone.wav"
- SND_ENEMY_LZ SOUND "Enemy Landing Zone.wav"
-
- //Design screen button IDs
- NEWDESIGN_BUT int 5300
- TURRET_BUT int 5900
- BODY_BUT int 5901
- PROP_BUT int 5902
- WEAP_BUT int 5024
- SYS_BUT int 5025
- COMM_BUT int 5026
- }
-